FX-Gameplaycam | FiveM

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FX-Gameplaycam | FiveM

Lifetime deal

Fixitfy Studio | CFX Marketplace Creator

Supported Frameworks

- Standalone

FX-GAMEPLAYCAM is a free camera for photo mode that does not hand your players a wallhack.

Most free-cam scripts are one of two things: a screenshot tool that lets anyone peek through walls, or so locked down that nobody enjoys using it. This one runs three checks while the camera is up — distance from the character, whether it left their interior, and whether they are still in sight. Each violation raises a warning, the count decays once the player behaves, and repeated abuse closes the camera by force. With hard clamping on, drifting past the distance limit is not refused after the fact, it is physically impossible.

Opening it costs you nothing. Hold V for a second and the camera is born exactly on top of the game camera, then glides aside — the cut is seamless because there is no cut. Exiting reverses it and puts you back behind your character.

The default key mode is the reason it does not annoy anyone: V is never touched. Short-pressing it still cycles the camera angle exactly as vanilla does, and only the hold is detected. Two other modes are available if you want the key locked or player-rebindable.

INFORMATION

- Free Photo-Mode Camera With Movement, Look, Roll and Zoom

- Seamless Entry — the Camera Is Born on the Game Camera and Glides Aside

- Matching Exit Animation Back Behind the Character

- Distance Check With Optional Hard Clamping That Makes Overreach Impossible

- Interior Check That Blocks Peeking Out of a Building, With No False Positives in the Street

- Line-of-Sight Check on the Character, Walls Included

- Warning Counter That Decays When the Player Stops, and Force-Closes on Repeat Abuse

- Grace Window So the Intro Animation Never Triggers a Warning

- Three Key Modes: Passthrough, Locked, or Player-Rebindable

- Passthrough Leaves the Vanilla Camera Key Fully Intact

- View Angle Restored Exactly as It Was on Exit

- Blocked While Dead, Ragdolling, Parachuting, Cuffed, Aiming or Driving — Each One Configurable

- Speed Boost, Adjustable Acceleration and Framerate-Independent Movement

- Zoom-Aware Look Sensitivity That Drops as You Zoom In

- Configurable Roll With Reset, and an Up/Down Look Limit

- Optional Collision So the Camera Cannot Pass Through Walls

- HUD, Radar, Motion Blur and Depth of Field Handled for a Clean Shot

- Toggle Commands for Hiding Your Own NUI HUDs on the Way In and Out

- On-Screen Key List and Live Distance / Zoom Indicators, Both Toggleable

- Progress Ring While the Activation Key Is Held

- English and Turkish Included, With English Fallback for Missing Keys

- Exports, Events and State Bags for Integration With Your Own Scripts

- Other Resources Can Block or Close the Camera at Any Time

- Zero Dependencies — No Framework, No Library, No Database

- Client-Side Only Apart From the Update Notice

- Config and Locales Outside Escrow — Fully Editable After Purchase

- Premium UI/UX Symmetry Experience and 24/7 Technical Support

DOCS