Lifetime deal
Fixitfy Studio | CFX Marketplace Creator
Supported Frameworks
- QBCore
- Qbox
- ESX
FX-OWNEDSHOPS turns the map's unowned convenience stores into real businesses. A player buys one, hires an NPC cashier, orders stock from a wholesaler, physically takes delivery of it, moves it onto the shelves, sets their own prices and runs the place.
The supply loop is the part most shop scripts skip. Stock does not appear out of thin air when an order completes: it arrives as a delivery you collect, lands in the back-room storage, and cannot be sold until someone moves it onto the shelf. Storage and shelf are separate numbers, and the customer-facing shop only ever sells what is on the shelf.
Ownership has a full lifecycle — buy from the state, sell back to it, transfer for free, sell to another player with both sides confirming, be assigned one by an admin, or have it repossessed for unpaid debt.
Nothing about a transaction is trusted from the client. Price, stock and totals are all resolved server-side, stock is decremented with an atomic SQL statement so two customers buying the last item cannot both succeed, and every action is rate limited and distance checked. Suspicious transactions get their own log.
It is built to survive a restart. Active orders are recovered, orders that were mid-delivery return to ready, and the entire cache rebuilds itself.
INFORMATION
- Player-Owned Shops With a Complete Ownership Lifecycle
- Buy From the State, Sell Back, Free Transfer, Player-to-Player Sale With Two-Sided Confirmation
- Admin Assignment and Repossession for Unpaid Debt
- Full Supply Chain: Wholesaler Catalogue, Order, Preparation, Physical Delivery, Storage, Shelf, Sale
- Storage and Shelf Are Separate — Delivered Stock Cannot Be Sold Until It Is Shelved
- Owner-Set Pricing With Min/Max Bounds, a Recommended Price and a Live Profit Margin
- Bulk Price Updates by Percentage, by Category, or Reset to Recommended
- NPC Cashiers With Configurable Model, Animation, Working Hours and Greeting
- Real Player Employees With an Editable Role and Permission Matrix
- Business Treasury, Daily Tax, a Salary Scheduler and Income/Expense Reports
- Paginated Transaction History
- Customer Interface With Categories, Search, Basket, Cash or Card, and Live Stock
- Four Shop Levels Improving Capacity, Order Limits, Preparation Speed and Wholesale Discount
- In-Game Shop Creation Wizard With Coordinate Capture
- Admin Tools: Stock, Treasury and Ownership Intervention, Catalogue Editor, Order Cancellation, Teleport
- Atomic SQL Stock Decrement — Two Customers Cannot Buy the Same Last Item
- Every Price, Stock Level and Total Resolved Server-Side, Never Taken From the Client
- Rate Limiting, Distance Validation and a Dedicated Suspicious-Transaction Log
- Restart-Safe: Active Orders Recovered, In-Transit Orders Returned to Ready, Cache Rebuilt
- Idle Cost Targeted at Zero — No Permanent Threads, Proximity-Based NPCs, Event-Driven Blips
- Automatic Detection Across QBCore, Qbox and ESX
- Inventory Support for tgiann, ox, qb, qs and codem, With Adapter Templates
- Target Support for ox_target, qb-target, interact or a Plain Marker
- English and Turkish Locales on Both the Lua and Interface Side
- Light, Dark and System Themes With a Per-Shop Accent Colour and Automatic Contrast
- React-Built Interface, Shipped Pre-Compiled — No npm on Your Server
- Nine Server Exports for Integration With Your Own Scripts
- Config, Locales, Bridges and SQL Outside Escrow
- Premium UI/UX Symmetry Experience and 24/7 Technical Support