Lifetime deal
Fixitfy Studio | CFX Marketplace Creator
Supported Frameworks
- QBCore
- Qbox
- ESX
- Standalone
FX-WEAPONDAMAGE is a combat tuning workstation for FiveM. Per-weapon body damage, headshot multiplier and camera shake, weapon bans and a global pistol whip toggle — all from one server-authoritative panel, with a live test bench that shows you the result before you commit it.
The bench is what separates it from a config file. Spawn a dummy that carries a real player's vitals — 200 health and 100 armour, with armour absorbing first exactly as it does for a player — then shoot it and read HITS TO KILL for that weapon, with and without armour. A compact telemetry overlay tracks last hit, accuracy, shots and hits, DPS, total damage and the head/body/limb split as you fire, so you never reopen the panel to see a number. Arrow keys nudge Body, Headshot and Camera Shake live while the dummy is still standing.
Nothing reaches the server until you press Save & Sync. Changes accumulate in a draft, the server validates every field against its own ranges, applies the batch as one atomic revision and broadcasts it to every client. If a colleague saved while your panel was open, your save is rejected with the current config returned and your draft kept — no silent overwrite, nothing lost.
There is no SQL to import and no items to add. Configuration is stored as readable JSON inside the resource, schema-versioned, with rotating backups and automatic recovery from a corrupted store.
INFORMATION
- Per-Weapon Tuning of Body Damage, Headshot Multiplier and Camera Shake
- Live Test Bench With a Dummy Carrying Real Player Vitals — 200 Health, 100 Armour
- HITS TO KILL Readout Per Weapon, With and Without Armour
- Armour Absorbs First, Exactly as It Does for a Player
- Automatic Dummy Refill the Moment a Shot Would Have Been Lethal
- Quick-Tune Overlay — Arrow Keys Adjust the Weapon in Your Hands While the Dummy Stands
- Live Telemetry Overlay: Last Hit, Accuracy, Shots and Hits, DPS, Total Damage, Zone Split
- Instant Local Preview While Dragging a Slider, Batched to One Write Per 60 ms
- Transient Test Weapon With 200 Rounds — Never an Inventory Item, Nothing to Duplicate
- Test Weapon Requests Validated Server-Side: Permission, Rate Limit, Catalog Membership, Ban State
- Draft Model — Nothing Reaches the Server Until Save & Sync
- Revision-Based Conflict Detection So Two Admins Can Never Overwrite Each Other
- Failed Save Keeps Your Draft in the Panel
- Weapon Bans That Unequip and Block Firing — Inventory Items Are Never Deleted
- Ban Always Asks for Confirmation, Re-Enable Does Not
- Global Pistol Whip Toggle Blocking Melee While a Pistol or SMG Is Equipped
- Optional Block on GTA's Instant Headshot Kill So Your Multiplier Decides Lethality
- Every Value Range-Checked on the Server — Out-of-Range Payloads Rejected, Not Clamped Silently
- Three Independent Access Methods: ACE Permission, Framework Group / Job / Gang, Identifier Allow List
- Per-Player Rate Limits on Save, Fetch and Test Weapon Requests
- Optional Discord Webhook Audit Log for Every Save
- Auto-Detected Framework — QBCore, Qbox, ESX or Standalone
- Auto-Detected Inventory Across Six Supported Resources, With a Template for Anything Else
- Built-In 125-Weapon GTA Catalog So the Panel Works With No Inventory at All
- Adaptive Damage Watcher — 150 ms Idle Polling, Per-Frame Only in Combat
- Virtualized List Rendering for Large Weapon Catalogs
- 143 Weapon Images Included, With Automatic Fallback for Clones and Add-Ons
- No SQL, No Items, No Database Table to Create
- Readable JSON Persistence, Schema-Versioned, With Rotating Backups and Corrupt-Store Recovery
- Three Languages Included — English, Türkçe, Български — With English Fallback for Missing Keys
- Self-Hosted Fonts and Scripts, No CDN and No Build Step
- Config, Locales and Custom Adapters Outside Escrow — Fully Editable After Purchase
- Premium UI/UX Symmetry Experience and 24/7 Technical Support