FX-Hud | FiveM

30.00 EUR

Purchase

FX-Hud | FiveM

Lifetime deal

Fixitfy Studio | CFX Marketplace Creator

Supported Frameworks

- QBCore

- Qbox

- ESX

- Standalone

FX-HUD is an all-in-one FiveM HUD built around a glassmorphism Miami Neon design language, combining status bars, money, location, compass, minimap reshaping, and a full speedometer into one optimized NUI layer.

Every player gets their own settings menu — layout, minimap shape, theme, gauge style, fonts, speed unit, streamer mode, cinematic mode — with presets, share codes, and MySQL persistence so nothing is lost on restart.

The vehicle side goes far past a speedometer: seatbelt with a real ejection and damage-reduction system, engine toggle, cruise control, turn signals and hazards, plate-based odometer, fuel resource auto-detection, and automatic speedometer switching per vehicle type.

Delta-push updates at a configurable interval, no wasted frames, resolution-aware UI scaling, native minimap mask reshaping, and a Cayo Perico map fix keep it fast and correct on every screen.

INFORMATION

- Core HUD: Health, Armor, Hunger, Thirst, Stamina, Oxygen, and Stress

- Money HUD with Cash, Bank, Society Funds, Dirty Money, and a VIP Coin Slot

- Location, Street, Zone, Compass, Game Clock, and a Real-Time UTC-Offset Stamp for POV Recordings

- Native Minimap Reshaping — Circle or Square Mask with Blip Overflow Prevention

- Per-Shape and Per-Resolution Minimap Tuning, Adjustable Live In Game

- Radar Zoom Locking So Distant Blips Never Leak Into the Minimap

- Cayo Perico Map Support — Fixes the Blank Island Radar Other Scripts Leave Behind

- Full Speedometer: Speed, Gear, Fuel, RPM, Engine, Signals, Lights, and Seatbelt

- Automatic Speedometer Switching Based on Vehicle Type

- Seatbelt System with Windscreen Ejection, Configurable Ejection Speed, and Full Buckled Protection

- Configurable Collision Damage Reduction While Buckled

- Soft Periodic Seatbelt Warning Sound Plus an Optional Framework Notification

- Engine Toggle, Cruise Control, and Left / Right / Hazard Turn Signals on Bindable Keys

- Plate-Based Odometer Stored Server-Side, with a Configurable Accumulation Divider

- Fuel Resource Auto-Detection (LegacyFuel, ox_fuel, ps-fuel, cdn-fuel, native)

- Weapon Indicator with Name, Magazine, and Total Ammo

- pma-voice Range Indicator with Automatic Segment Scaling

- Safe Zone Entry Notifications on Configurable Zones

- 6 Themes Including a Dynamic Theme Calculated from the In-Game Clock, Plus Grayscale

- 4 Gauge Styles (Segmented, Dotted, Flat, Minimal) and 9 Selectable UI Fonts

- Independent Layout and Minimap Shape — Mix Circular Gauges with a Square Map, or Any Combination

- Player Presets with Save, Apply, Delete, Share Code Generation, and Import

- MySQL Persistence for Settings, Presets, Share Codes, Odometer Data, and Server-Wide Layouts

- Automatic One-Time Migration from Legacy KVP Storage, with a KVP Fallback Mode

- Resolution-Based UI Scaling with a Live In-Game Tuning Command

- Admin-Editable Server-Wide Default Layout, with Automatic Recognition of ACE, txAdmin, QB/QBox, and ESX Admins

- Streamer Mode, Cinematic Mode, Focus RP Mode, Postal Display, and 3D Markers

- Automatic Hiding on the Pause Menu, Inventory, and Any Configured NUI Menu

- GTA Default UI Hiding (Vehicle Name, Area Name, Vehicle Class, Street Name, Cash)

- Delta-Push Updates at a Configurable Interval with Expensive Lookups on a Slow Tick

- Framework Auto-Detection Across QBCore, Qbox, ESX, and Standalone

- Show / Hide / Toggle Exports for Clean Integration with Multicharacter and Cutscene Resources

- Premium UI/UX Symmetry Experience and 24/7 Technical Support

DOCS