Lifetime deal
Fixitfy Studio | CFX Marketplace Creator
Supported Frameworks
- QBCore
- Qbox
- ESX
- Standalone
FX-HUD is an all-in-one FiveM HUD built around a glassmorphism Miami Neon design language, combining status bars, money, location, compass, minimap reshaping, and a full speedometer into one optimized NUI layer.
Every player gets their own settings menu — layout, minimap shape, theme, gauge style, fonts, speed unit, streamer mode, cinematic mode — with presets, share codes, and MySQL persistence so nothing is lost on restart.
The vehicle side goes far past a speedometer: seatbelt with a real ejection and damage-reduction system, engine toggle, cruise control, turn signals and hazards, plate-based odometer, fuel resource auto-detection, and automatic speedometer switching per vehicle type.
Delta-push updates at a configurable interval, no wasted frames, resolution-aware UI scaling, native minimap mask reshaping, and a Cayo Perico map fix keep it fast and correct on every screen.
INFORMATION
- Core HUD: Health, Armor, Hunger, Thirst, Stamina, Oxygen, and Stress
- Money HUD with Cash, Bank, Society Funds, Dirty Money, and a VIP Coin Slot
- Location, Street, Zone, Compass, Game Clock, and a Real-Time UTC-Offset Stamp for POV Recordings
- Native Minimap Reshaping — Circle or Square Mask with Blip Overflow Prevention
- Per-Shape and Per-Resolution Minimap Tuning, Adjustable Live In Game
- Radar Zoom Locking So Distant Blips Never Leak Into the Minimap
- Cayo Perico Map Support — Fixes the Blank Island Radar Other Scripts Leave Behind
- Full Speedometer: Speed, Gear, Fuel, RPM, Engine, Signals, Lights, and Seatbelt
- Automatic Speedometer Switching Based on Vehicle Type
- Seatbelt System with Windscreen Ejection, Configurable Ejection Speed, and Full Buckled Protection
- Configurable Collision Damage Reduction While Buckled
- Soft Periodic Seatbelt Warning Sound Plus an Optional Framework Notification
- Engine Toggle, Cruise Control, and Left / Right / Hazard Turn Signals on Bindable Keys
- Plate-Based Odometer Stored Server-Side, with a Configurable Accumulation Divider
- Fuel Resource Auto-Detection (LegacyFuel, ox_fuel, ps-fuel, cdn-fuel, native)
- Weapon Indicator with Name, Magazine, and Total Ammo
- pma-voice Range Indicator with Automatic Segment Scaling
- Safe Zone Entry Notifications on Configurable Zones
- 6 Themes Including a Dynamic Theme Calculated from the In-Game Clock, Plus Grayscale
- 4 Gauge Styles (Segmented, Dotted, Flat, Minimal) and 9 Selectable UI Fonts
- Independent Layout and Minimap Shape — Mix Circular Gauges with a Square Map, or Any Combination
- Player Presets with Save, Apply, Delete, Share Code Generation, and Import
- MySQL Persistence for Settings, Presets, Share Codes, Odometer Data, and Server-Wide Layouts
- Automatic One-Time Migration from Legacy KVP Storage, with a KVP Fallback Mode
- Resolution-Based UI Scaling with a Live In-Game Tuning Command
- Admin-Editable Server-Wide Default Layout, with Automatic Recognition of ACE, txAdmin, QB/QBox, and ESX Admins
- Streamer Mode, Cinematic Mode, Focus RP Mode, Postal Display, and 3D Markers
- Automatic Hiding on the Pause Menu, Inventory, and Any Configured NUI Menu
- GTA Default UI Hiding (Vehicle Name, Area Name, Vehicle Class, Street Name, Cash)
- Delta-Push Updates at a Configurable Interval with Expensive Lookups on a Slow Tick
- Framework Auto-Detection Across QBCore, Qbox, ESX, and Standalone
- Show / Hide / Toggle Exports for Clean Integration with Multicharacter and Cutscene Resources
- Premium UI/UX Symmetry Experience and 24/7 Technical Support