FX-Weed | FiveM

40.00 EUR

Purchase

FX-Weed | FiveM

Lifetime deal

Fixitfy Studio | CFX Marketplace Creator

Supported Frameworks

- QBCore

- Qbox

- ESX

- Standalone

FX-WEED is a complete weed growing, processing, and dealing system built to stay cheap at high plant counts and to keep every single decision on the server.

Players use a seed to enter placement mode, plant inside an approved grow zone, then keep the plant watered, fed, and pest-free while it grows — care quality directly decides the harvest size, scaling the yield up to five times between neglect and good care.

Wet buds are dried on racks, processed into grams at crafting tables, and sold to dealers with per-dealer product lists, cart checkout, and job, gang, or identifier access rules.

Growth is timestamp-based with no per-plant tick and chunked streaming means 10,000 plants cost the same as 10 — with a React NUI, five themes, eight auto-created database tables, and a full admin panel on top.

INFORMATION

- Timestamp-Based Growth — No Per-Plant Threads, State Derived Mathematically from Elapsed Time

- 10,000 Plants Cost the Same as 10 — Built for High Plant Counts from the Ground Up

- Complete Care System: Water, Nutrients, Health, Pests, and a Quality Value Scaling the Harvest 5x

- Chunked Streaming — Players Subscribe Only to Nearby Chunks, Plant Data Is Never Broadcast

- Client Prop Cap with Load/Unload Hysteresis (320 by Default) and Delta-Only Movement Updates

- Placement Mode with Pot Planting Restricted to Approved Grow Zones and Configurable Restricted Areas

- Drying Racks and Crafting Tables — as Fixed Stations or Portable Kits Used Straight from the Inventory

- Dealer Sales with Per-Dealer Product Lists, Prices, Cart Checkout, and Lifetime Sale Statistics

- Job, Gang, and Identifier Access Rules on Every Dealer

- Plant Management Menu with Filters, Search, GPS Routing, Map Blips, and Shared Access

- Shared Access — Owners Grant Other Characters Permission to Tend Their Plants

- Admin Panel with Server-Side Paginated Search, Single and Bulk Actions, and a Full Audit Trail

- Two-Step Confirmation on Every Destructive Admin Action

- Police Integration — Authorized Jobs Can Destroy Plants, and Theft Raises a Dispatch Alert

- Zone Reputation and Optional Consumption Effects with an Addiction System

- Configurable Strains with Their Own Props and Growth Times

- Logging to Console, a Database Audit Table, and Discord Webhooks with Per-Category Routing

- Rate-Limited Webhook Send Queue That Never Blocks the Server

- React + Vite NUI Shipping Pre-Built, with 5 Themes

- Fully Server-Authoritative — Money, Items, Prices, Yields, and Permissions Are Always Decided Server-Side

- Every Net Event Rate-Limited, Type-Checked, and Distance-Verified Against the Real Server-Side Position

- Harvest and Theft Delete the Plant Before Granting Items — a Failed Delete Cannot Dupe

- Cart Lines Validated Against the Specific Dealer's Product List, with Prices Read from Config

- All SQL Parameterized, with Batched Writes Through a Dirty Queue in a Single Transaction

- Single 60-Second Round-Robin Scheduler Processing 200 Plants Per Pass

- 8 Auto-Created Database Tables via a Versioned Migration System

- 7 Supported Inventories: ox, qb, ps, qs, codem, tgiann, jpr — Plus a Custom Adapter Template

- Framework, Inventory, Target, Progress Bar, and Dispatch All Auto-Detected

- Built-in Target Fallback ("Walk Up + E") When No Target Resource Is Installed

- Ready-to-Use Multi-Language Support (EN/TR) with 253 Keys and Automatic English Fallback

- 34 Item Icons and Ready-to-Paste Item Definitions for All 7 Supported Inventories

- Config Files and Locales Outside Escrow — Fully Editable After Purchase

- Complete Documentation Set: Economy Reference, Player Guides, Exports, Events, Bridges, Security, Performance

- Premium UI/UX Symmetry Experience and 24/7 Technical Support

DOCS